Touch

Touchscreen kiosks and wayfinding, built without code.

A visitor walks up, taps a painting on the map, reads its story and moves on. Two minutes later the kiosk is back on its welcome page. Wallboard builds that loop from touch actions on ordinary widgets, so the team that already edits your signage can also create the museum guide, the lobby directory or the room panel, and change it themselves whenever the collection, the tenants or the rooms do.

How it works

How a touch experience comes together.

  1. Build the pages

    Lay out a home page and one page per topic in the content editor, like any other content.

  2. Add touch actions

    Open a widget’s touch events and add an action. Jump To is the common one, but a tap can also change a widget or call an API.

  3. Set an idle return

    Add an after-inactivity page-change event, so the screen goes home when nobody has touched it for a while.

  4. Assign and test

    Assign the content and try every path. Include the ones visitors hit by accident.

Touch features.

Jump To navigation

Jump to a fixed page or a page named by the event. Loops are stopped, and pages that jump on at once are skipped.

On-screen forms

CheckBox, Radio and Input widgets with QWERTY, numeric or email keyboards. Submit sends the answers to an API.

PDF zoom and scroll

Zoom buttons from 24 to 200 px, default 44, with a 1x reset. Auto-scroll pauses while someone touches the page.

Meeting-room actions

Built-in calendar actions start, end, extend, suspend, create or cancel a meeting straight from the panel.

Device commands

A tap can send a command to the hardware, such as starting the barcode scanner on a Samsung kiosk.

Touch in Proof of Play

Turn on widget statistics to record interaction events next to display time and play counts.

Walk through a kiosk with us.

Bring a floor plan or a list of what visitors ask most. We’ll build the first pages in the demo, and our support team can help you test on the touch hardware you plan to use.